Open a developer command prompt window and capture the output of the SET command for comparison. A diff tool such as the one built into the Visual Studio IDE can be useful to compare the environment variables and see what is set by the developer command prompt. Setting up a serial console This tutorial will show you how to set up a serial console on a Linux system, and connect to it via a null modem cable. This is quite useful if your Linux server is in a headless configuration (no keyboard or monitor), as it allows you to easily get a console on the system if there are any problems with it.
This is a Node.js implementation for input redirection with minimal build steps. Based heavily on InputRedirection-Qt and xinputjs, this node process wraps Microsoft's xinput game controller API, encodes controller input, and sends it to the UDP port on the 3DS waiting patiently for binary controller data.
*Does not currently support touchscreen, home, or power buttons.
Contents
Requirements
- Windows >7 (tested on Win10)
- Node.js > 4.4.3 (tested on 8.9.4)
- Windows Build Tools (see installation)
- node-gyp
Installation
If you're a developer:
Clone this repository, run these commands from an elevated command prompt:
then these commands inside the project:
If you're not a developer:
- (< 1 min) Download and install the Node.js binary from the Node.js website. Go with whatever they're calling 'LTS' at the time you visit the website. At the time of this writing, LTS is v8.9.4.
- (< 1 min) Open an elevated command prompt (run cmd.exe as an administrator) and type
node -v
followed by enter to verify you've installed node correctly. Make sure the number that appears in the console is greater than v4.4.3. - (4 - 8 min) Issue the following command:
npm install -g --production windows-build-tools
to start the installation process for the Windows Build Tools. This will automatically install Python 2.7 and the Visual Studio Build Tools. This is the most time-consuming step. - (< 1 min) Enter the command:
npm install -g node-gyp
to install node-gyp, a cross-platform compiler for native modules. - (< 1 min) Download this package (or clone with git) and unzip it to a convenient location. If windows tells you it has a virus, worry not, windows defender is a liar liar pants on fire. Whitelist the file or disable the worthless antivirus software.
- (< 1 min) Go back to your command prompt and navigate to the unzipped folder (should be called input-redirection-master) with the command
cd <location>
. If you're not familiar with the command line and navigation, use this as a reference. - (1 - 2 min) When you're inside the extracted folder, run
npm install
. If this command fails, or you see a lot of lines that begin withnpm ERR!
, make sure you're in the right folder (the folder should have apackage.json
file) and that you've completed all the previous steps. - (1 - 5 min) Configure the input redirection button mappings and IP Address (see configuration).
- ( ~ ) To start the input redirection, make sure your configuration is set up properly and that your Xbox controller is connected to your PC, and then when you're ready to turn your Xbox controller into a 3DS controller, issue the command
node 3ds
.
You computer will (invisibly) start sending data accross the wire to the IP Address you specified in
config.js
. When you wish to finish sending data, either close your command prompt window, or press the keyboard shortcut CTRL + C
.Make sure your Xbox controller is connected and powered on before you run
node 3ds
.Configuration
Network
The program needs you to tell it where to send the controller data, and you can do so by opening the
config.js
file in the config
folder. The file is commented, so you shouldn't have an issue deciphering which settings do what. Set your ip address to the one supplied to you by Luma3DS in the upper-right-hand corner, and save the file.Button Mapping
The great thing about this build is that the buttons are (almost) completely customizable via the
button_map.js
file in the config
folder. With the exception of the bumpers (which are reserved for L2 and R2 on the NEW 3DS) any of the buttons in this file may be remapped.The letters on the left are the button presses that the the program will issue, and their values on the right are whatever you'd like them to be. For example, inversing 'A' and 'B' would look like this:
By default, 'A' and 'B' are inversed, as are 'X' and 'Y'.
Recognition
A huge thanks to the creators of xinputjs and InputRedirection-Qt, on which this code was heavily based.
License
Setting Up Command Line Redirection With Dev C Pdf
MIT
C/C++ support for Visual Studio Code is provided by a Microsoft C/C++ extension to enable cross-platform C and C++ development on Windows, Linux, and macOS.
Getting started
C/C++ compiler and debugger
The C/C++ extension does not include a C++ compiler or debugger. You will need to install these tools or use those already installed on your computer.
Popular C++ compilers are:
- GCC on Linux
- GCC via Mingw-w64 on Windows
- Microsoft C++ compiler on Windows
- Clang for XCode on macOS
Make sure your compiler executable is in your platform path so the extension can find it. You can check availability of your C++ tools by opening the Integrated Terminal (⌃` (Windows, Linux Ctrl+`)) in VS Code and try running the executable (for example
g++ --help
).Install the Microsoft C/C++ extension
- Open VS Code.
- Click the Extensions view icon on the Sidebar (⇧⌘X (Windows, Linux Ctrl+Shift+X)).
- Search for
c++
. - Click Install.
Hello World tutorials
Get started with C++ and VS Code with Hello World tutorials for your environment:
Documentation
You can find more documentation on using the Microsoft C/C++ extension under the C++ section, where you'll find topics on:
Remote Development
VS Code and the C++ extension support Remote Development allowing you to work over SSH on a remote machine or VM, inside a Docker container, or in the Windows Subsystem for Linux (WSL).
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To install support for Remote Development:
- Install the VS Code Remote Development Extension Pack.
- If the remote source files are hosted in WSL, use the Remote - WSL extension.
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- If the remote source files are hosted in a container (for example, Docker), use the Remote - Containers extension.
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